At a young age he discovered Visual Basic 6 on his home computer and instantly fell in love with programming. We’ll gain a new respect for ’80s developers and an appreciation for the high-level languages we have today!Ĭhristian is a self-taught developer based in Montreal. While we’re there, we’ll see how to build a game for the NES using 6502 assembly with the help of a few modern tools. I’d like to take you on a stroll down memory lane and dig into the internals of the Nintendo Entertainment System (NES) to figure out how it works. Writing NES Games! with Assembly!! by Christian Joudrey !!Con 2017: Writing NES Games! with Assembly!! by Christian Joudrey Programming the Nintendo Entertainment System Edit on Githubĭry run of the Programming the Nintendo Entertainment System talk that Levi D Smith gave at Codestock 2014 in Knoxville, Tennessee.
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